VR Hazard Training App

Tools Roles
Unity Engine
Visual Studio
Lead Developer
Team Coordinator

About the App

The app consists of a linear experience containing different scenes. Since the target user is not necessarily familiar with VR, the first levels focus on letting them get more comfortable with it and learning basic interactions (moving around, grabbing objects…). Then, they go through a training level where they learn what the possible hazards are at the factory, and how to identify and avoid them. Once the user knows what they have to do and how to do it, they reach the Assessment level, in which they have to make use of what they have learned so far to get their final score in the experience.

My contributions

Leading. I led the development of core systems like VR setup, player FOV hazard detection, scoring, and sequence systems, following best practices to create a scalable architecture for smooth collaboration.

Coordinated. Coordinated the team throughout planning, development, asset implementation, and testing phases.

Designed. Designed user personas, journeys, maps, and storyboards, maintaining weekly communication with the client.

Version Contol. Managed the GitHub repository, handling version control and merging contributions while resolving conflicts.