Shadow Chambers
| Tools | Roles |
|---|---|
| Unity Engine Visual Studio |
Development |
About the App
A procedural escape room with AI generated characters, stories & puzzles in a medieval setting.
Puzzles. I developed a symbol puzzle system that incorporated physics-based interactions, randomized patterns, and robust validation logic. Additionally, I created animation systems to bring the puzzles to life, offering animation-driven feedback to enhance the player’s experience.
Player and Community Games Browsing. I built a dynamic content loading system for the UI, optimizing background requests and implementing pagination with error handling. I also integrated custom request prioritization, thread-safe callbacks, and cancellation functionality to minimize UI latency and ensure smooth gameplay.
Miscellaneous improvements. I contributed to enhancing existing puzzle interactions, creating and integrating sound effects, and resolving issues with grabbing mechanics. I also streamlined the prefab creation workflow to facilitate a smoother level design process.